6.0 Organizations


Development and Distribution Groups that created, supplied, or otherwise worked in the Intellivision galaxy.


6.1 What is the Atari VCS 2600?

The VCS, later called the 2600, was a simple home video game created by Atari in the mid 1970's. It retailed for USD $199 (equivalent to $849.88 in 2020) and became the dominant home system in the second era of home video games. The low graphic resolution, simple control and play, and lack of sophistication made it the perfect foil for Mattel to leapfrong with the Intellivision console 2 years later.

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6.1 What is Blue Sky Rangers Inc?

Intellivision Productions, Inc has been renamed to Blue Sky Rangers, Inc, and our store and other information is being moved to BlueSkyRangers.com. Former coding BSR Steve Roney is now the president of the operation, releasing old stock from the former Intellivision Productions vaults, and releasing new IP for the classic console as it becomes available.

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6.1 Is the Colecovision better than Intellivision?

Colecovision graphics were bitmapped vs Intellivision character-based, but the Intellivision could have all of its sprites on the same set of scanlines without flicker. Total colors were comparable, and audio PSG were the same. Coleco copied the Intellivision controller style. Colecovision game library was focused on arcade ports, which gave it huge sales, but the lack of original games makes it now less-fun to emulate, as modern systems can emulate the real arcade game; Intellivision originals get a lot more play time in the 21st Century.

Intellivision Colecovision
General Instruments CP1600 @ 894.886KHz Zilog Z-80 @ 2MHz
1kb RAM 1kb RAM

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6.1 What is Digiplay?

During the 1980s, the Brazilian government required outside-developed technology to be re-developed within the country for soverignty reasons. Details of the deal made with US-based Mattel are not known, but Digiplay was the entity responsible for localization of hardware labels and references, game text, boxes, overlays, and advertising.

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6.1 What is Intellivision Productions?

Keith Robinson developed Tron Solar Sailer game and was an integral game manager at Mattel Electronics in the early 1990's. After INTV Corp shut its doors in 1991, Robinson bought the rights in 1995 and pushed a branding blitz with the Blue Sky Rangers digital shrine website, and backed Intellivision emulation on modern systems to bring blocky-fast game fun to newer generations of gamers.

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6.1 What was INTV Corp?

In 1984, the vice president of marketing for Mattel Electronics bought the rights to the Intellivision and formed a company called INTV Corp. The company released a console physically identical to the 2609 console on the outside, with remaining 2609 electronics and in some rare cases, disabled Tutorvision electronics. The company also released games leftover from Mattel.

INTV continued to sell Master Components and cartridges, as well as to hire former Mattel Electronics empolyees to continue developing games. Surprisingly, INTV Corporation kept the Intellivision name alive until 1990. Having run out of money, INTV Corporation failed to sucessfully make the jump from exclusively supporting the Intellivision, to developing for the incredibly successful Nintendo Entertainment System, and went bankrupt some time in 1991.

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6.1 What was JHC Electronics Service?

(Keith Robinson from 1995)

One of the most asked questions we get at the Blue Sky Rangers is "Where can I get my Intellivision repaired?" Well, the official Intellivision repair service (i.e. the one Mattel still refers people to when they call) is:

J.H.C. Electronics Service 901 South Fremont Avenue #108 Alhambra, California 91803 Phone: 818-308-1685 Fax: 818-308-1548

J.H.C. is owned by James Hann, the guy who ran the repair service for INTV Corporation. While their primary business is special controllers for newer videogame systems, they still have the equipment to test and repair Intellivisions and are (amazingly) still willing to do it.

They advertise: "J.H.C. Electronics will repair any Intellivision video game system, no matter where or when purchased, for one low price! Complete overhaul, thorough testing, no-charge return shipping to you - only $49.95."

J.H.C. can also repair Intellivoice and computer modules. Call for prices.

Note: They do NOT have Intellivision II power supplies. They get asked that all the time, and they looked into having some made, but the minimum order is 500. J.H.C. has 100 people on a list now, and if they get 400 more commitments they'll have a batch made up. We wouldn't hold our breath, unless someone wants to pay $3,000 for the first one to get the ball rolling. Still, if you want to be added to the list, e-mail us at Tech@intellivisionlives.com; we'll pass them along to James if a significant number of people write."

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6.1 What is M-Network?

Atari VCS games made by the original Intellivision game programmers at APh. The games were introduced in 1982 under the tradename "M Network" (M for Mattel). All of the games were Atari 2600 versions of already released Intellivision cartridges. In recognition, though, of the concern that the simpler Atari versions might reflect badly on the Intellivision originals, the names of the games were changed.

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6.1 When did M-Network close?

Mattel closed its software division in January 1984, leaving a number of Atari games, in various stages of development, unreleased.

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6.1 What games were released for M-Network?

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6.1 What is Roklan?

Beginning as a management consulting firm in the 1970s, the company converted to contract software development in 1980 and produced several Intellivision titles for CBS/Coleco and Parker Brothers in the USA. They also produced games for the Atari VCS, 5200, Apple II, Atari 8-bit, C-64, IBM PC, TI-99/4A, and VIC-20.

Roklan was a big deal in the arcade->console porting business. A disassembly of multiple Coleco and Parker Bros games seems to indicate that the same Roklan tool chain and coding patterns were used.

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6.4 Who are The Intellivisionaries?

The Intellivisionaries is a podcast (43 episodes as of 2021) the featuers and focuses on the Intellivision. The hosts "go deep" on a game from the classic catalog in each episode, and include game reviews, listener feedback, and interviews with the Blue Sky Rangers and other developers of the games we all know and love.

Every episode is highly polished, and none of the regular 'casts are less than three hours in length. The show is often the authoritative source for what happened or what is happening in the Intellivision galaxy.

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6.4 What is NAVA?

The North Atlantic Video Game Aficionados is a monthly event bringing gamers of all ages together for competition, trade, and chatter. It paused operation in 2020 due to COVID-19, we await its return!

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