4.0 People



4.1 Who is Brian Pudden?

Brian creates Youtube content abuot the Intellivision and other systems. In Spring 2021, he began coding new games on his own..

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4.1 Who is Dan Daglow?

Don Daglow, is veteran of companies as diverse as Mattel Electronics (where he worked on the Intellivision), Electronic Arts (where he worked as one of its first producers) and Broderbund (where he ran its entertainment software

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4.1 Who is Daniel Bass?

Daniel Bass designed Loco-Motion and Ad. D&D: Tower of Doom.

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4.1 Who is Eric Wells?

Eric developed the sound effects for Pac-Man.


4.1 Who is Gary Kato?

Imagic employee that programmed Demon Attack.

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4.1 Who is Gary Moskovitz?

Gary Moskovitz was the former marketing director for Mattel Electronics hardware and was responsible for several new directions related to Teletext and PlayCable. He also, while often trapped on the 405 in bad traffic, came up with names for several games like Jetsons Way with Words and Mr. BASIC Meets Bits and Bytes.

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4.1 Who is George Plimpton?

George Plimpton, a famous sports writer/personality was hired to advertise Intellivision on television. Side by side comparisons of Atari sports games were made, with enough energy that a new generation came to know him as "Mr. Intellivision". Atari versus Mattel became just as common as Coke versus Pepsi, and Plimpton led the first real game platform rivalry in the industry. Mattel became famous for their Sports conversions.

By 1982, George Plimpton was featuring Space games in his commercials. No doubt these commercials ate into profits quite substantially. During 1982, Mattel spent in excess of $50 million so that Mr. Plimpton could lampoon the "unrealistic" features of the Atari 2600.However, on a positive note, Intellivision became a household word in the early 1980's.

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4.1 Who is Glenn Case?

Glenn is a top-tier game retro game player.

He was most recently seen playing live in the November-2020 edition of the Intellivision Virtual Expo Game Room.

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4.1 Who is Glenn Hightower?

Glenn designed the initial Intellivision games for codeing by APh for Mattel.

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4.1 Who is Hal Finney?

As the story goes, APh Technology Consultants (located in Pasadena, CA) was hired by Mattel in 1976 to help design what became the Intellivision system; eventually they programmed the system's software, most of the development tools, and all of the first Intellivision, M-Network, and Keyboard Component games. The team consisted of APh president Glenn Hightower, graphics artist Dave James (from the Mattel Design & Development Department, who worked with APh to define the Intellivision�s system graphics, including the familiar running-man animation), and programmers, who were graduates of the California Institute of Technology (CalTech). The name, APh, was derived from the Applied Physics courses offered at CalTech. One of those graduates was Hal Finney, who became one of the more prolific game designers there.

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4.1 Who is Jerrol Jerr Richardson?

As an on-staff employee at Mattel Toys, Jerr created the distinctive box art brand/style with oil paint for games released by Mattel and APh through approximately 1983. His art also covered Barbie and other children�s toys throughout the 1970's. Little more is known about Jerr at present other than he was born in 1928 and died in 1991 aged 6

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4.1 Who is Joe Santulli?

DP co-founder and slave master Joe Santulli has been playing video games since the original retail version of Ralph Baer's Odyssey appeared under his Christmas tree in the early 70's. Since that time he's been hopelessly addicted. He claims to own just about every system - domestic and import - that there is, and well over 10,000 unique games. Time NOT spent playing video games is dedicated to writing about playing video games. When he's not doing that, he's thinking about writing about video games.

Joe is also the director of the National Video Game Museum (403c) in Frisco, TX with partners of the Classic Gaming Expo in 2011.

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4.1 Who is John Brooks?

APh employee that programmed the prototype Vegas II, along with Walter Bright.

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4.1 Who is Keith Robinson?

Many will recognize Robinson as one of those of saved the Intellivision brand during the '90s, when he obtained the rights to the console and its games with fellow programmer Stephen Roney. His long-running affiliation with the retro console began in 1981, when Mattel Electronics brought in Robinson to program and design a number of Intellivision titles, including TRON Solar Sailer. He shifted to developer management until Mattel closed its doors, and after INTV Corp ceased to support the Intellivisoin in the 1990s, Robinson bought the original IP and began to introduce the console/platform to new generations of players.

Robinson made headway with the idea that keeping graphics and gameplay simple and pick-up-and-play fun would resonate with people in an era when most game publishers focused on 3D "eye candy graphics".Intellivision Lives, Intellipacks, ROM preservation, and ports emulation to modern consoles/devices are all the legacy of Keith Robinson. He curated the Intellivision brand of fun and preserved it before the concept of "game preservation" became popular.

Keith Robinson

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4.1 Who is Mack Morris?

Mack Morris was the president of Mattel Electronics in 1983, at the time responsible for terminating the Intellivision IV project plus all hardware efforts, and moving the company to software-only.


4.1 Who is Manuel Rodriguez?

The winner of the Astrosmash Shootoff competition in Houston, TX in 1982.

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4.1 Who is Mark Thompson?

Mark creates non-game media like new overlays and new manuals. His overlay making techniques were licensed by Intellivision Productions, because his manufacturing technique is the closest to the original Mattel method.

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4.1 Who is Mike Winans?

Mike programmed the Pac-Man port for Intv and Atarisoft, and also did the Lock n Chase programming for Mattel Electronics.


4.1 Who is Patrick Aubry?

Patrick Aubry co-founded Nice Ideas at the end of the Intellivision's heyday in France. He co-authored the very popular Spina the Bee ("Maya l'Abeille" in France and "La Abeja Maya" in Latin America).

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4.1 Who is Patrick Jost?

Patrick Jumped from Pacific Telephone equipment programming to working on Space Spartans and the brand new Intellivoice technology.

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4.1 Who is Ray Kaestner?

Ray Kaestner programmed Mattel's original handheld games (Computer Gin, World Champ Football, Computer Chess), then jumped to Intellivison games (Burgertime, Masters of the Universe, Diner, Super Pro Hockey, Super Pro Football).

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4.1 Who is Rick Levine?

Rick is the man that brought us Microsurgeon and Truckin' .

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4.1 Who is Ryan Winslow?

Ryan is known as "Winslator" and holds multiple Intellivision game high scores on Twin Galaxies. He played live during the 2020 Intellivision Virtual Expo.

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4.1 who is Steve DiFrisco?

Steve got his start in game design at Imagic, making some truly magical games, such as Tropical Trouble and Wing War.

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4.1 Who is Terry Valeski?

Tery was the head of Marketing at Mattel Electronics in 1983. By summer 1983, Mattel had laid off all employees involved in hardware development and then programmers, so by 1984 the Intellivision division was "gone". Valeski and a group of investors bought all the remaining stock and the rights to all the Intellivision product line. Known as Intellivision Incorporated, they began to sell off the remaining stock of Intellivision games, and to sell games which had been ready for release right before Mattel Electronics demise and sold the catalog through the INTV Corporation.

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4.1 Who is Walter Bright?

APh employee that programmed the prototype Vegas II.

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4.2 Who are the Blue Sky Rangers?

In 1979, Mattel Electronics decided that programmers should not get credit for their work, or be mentioned in documentation; the idea was secrecy would maximize profits and keep future competitors from trying to hire them away. TV Guide magazine produced an article calling these anonymous people 'Blue Sky Rangers' based on their staff sessions called 'Blue Sky Meetings', and the dev group decided to just keep the name afterwards.

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4.2 Did Mattel ever give programmers credit?

By 1983, headhunters had learned the identities of every formerly-anonymous Blue Sky Ranger (often bribing employees hundreds of dollars for copies of internal phone lists). Sure that everyone knew their identities but the public, and rankled by Activision's publicizing of their designers, the Blue Sky Rangers started pushing for names on cartridges. VP Gabriel Baum later sent a memo "The names of our key personnel are available to any investigative headhunter and I believe that we are more likely to retain employees than to lose them by publicly recognizing their connection with a cartridge. I also believe that our Marketing group could use programmer/designer recognition to their advantage." On May 27, Mattel Electronics announced credits would appear on future game packages.

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